BLAST Reports Record Growth and Profitability on Expansion Path
The esports entertainment company reported over 40 percent YoY growth in 2025
Posted On: July 9, 2026 By :Esports entertainment company BLAST has announced record growth and continued profitability in 2025, having opened its New York headquarters and accelerated its expansion across North America.
The company reported over 40 percent year-over-year growth, generating more than $133 million in revenue in 2025, while remaining profitable and continuing to invest in its global expansion.
The milestone comes as BLAST scales its U.S. operations, which includes growing its North American team and expanding beyond traditional esports into broader opportunities across gaming, creators, sports, live experiences and digital-first fandom.
Founded in Denmark in 2016, the company has grown to have offices in Copenhagen, London, Berlin, Malta, Mumbai and New York City.
Located at 45 Main Street in Brooklyn, BLAST‘s new U.S. headquarters is based within a shared office space, which will serve as a central base for partnerships, live events and commercial growth across North America.

Accelerating Expansion Plans
The expansion is led by Chief Business Officer Leo Matlock, who is overseeing the company’s long-term U.S. growth strategy as part of his global remit of revenue, commercial, business development and audience. He is working alongside Steve Rossi, who joined the firm earlier this year as senior vice president of brand partnerships.
Over the last 16 months, the company has hosted seven tier-one esports events across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City. According to BLAST, the events generated economic impact for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major, more than $9 million of which was in hotel expenditures.
BLAST recently announced that the Rocket League World Championship would return to Fort Worth in September, strengthening the company’s growing presence in the region.
Having evolved from an esports tournament organizer into a competitive entertainment company over the past decade, BLAST works with major publishers including Valve, Epic Games, Riot Games, Ubisoft and Supercell, producing live events, global broadcasts and fan experiences.
2025 Achievements
In 2025, BLAST’s broadcasts delivered more than two billion live views globally and 300 million hours watched across live events in 22 cities worldwide. Through a network of 29 broadcast partners, distributed on a number of online platforms and linear broadcasters, its content reaches audiences in more than 150 territories and 30+ languages around the world.
As younger audiences gravitate toward interactive and creator-driven entertainment, BLAST says that it has an opportunity to grow beyond traditional esports alone. The company has begun expanding into adjacent sports and entertainment opportunities, including a collaboration with Wimbledon, and building new creator competitions.
“Competitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,” said BLAST CEO Robbie Douek. “The next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe BLAST is uniquely positioned to help lead that evolution after a landmark year in 2025.”
BLAST’s growing partner roster includes Michelin, Midas, Red Bull, Progressive, Polymarket, EFM Global and MATCH. Meanwhile, destinations such as Visit Austin, Visit Fort Worth, Meet Boston and Visit Raleigh have partnered with BLAST to bring major live events to their cities.
“We’re seeing tremendous momentum globally and all across North America, not just in esports fandom, but in how brands, game publishers, cities and entertainment companies are thinking about gaming culture, engaging competitions and digital-first audiences,” said Matlock. “There are over 200 million gamers in the USA, so opening a permanent New York headquarters allows us to build closer relationships with them, our partners and enables us to scale our global and U.S. business and the next generation of competitive entertainment experiences.”
The company plans to host 15 arena events across 13 cities and three continents in 2026 as it continues expanding across North America, Europe and Asia.
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